Check out the latest developments!
How time is an important requirement for gaming.
Education, games and learning
A rant on why I dislike zombies, but grudgingly understand their existence.
Thoughts on the presentation of violence in games
A discussion of the built-in illusions present in gaming.
Loading windows and other incidental downtime as a design tool.
Why would you ever finish a game, if you can try a new one every day?
An account of preliminary designwork for a board game challenge.
Thoughts on storytelling with card games as the medium.
A geneological look at Spelunky and thoughts on originality.
Project post: Dungeoncrawling and old-school RPGs.
First post! Thoughts on how expectations affect reactions.
Minigames as the backbone of the point-'n'-click experience.